![]() ![]() Plane between two edges allows you to create a plane that runs between two straight edges. Note that this will only work on flat faces, but can be used to find the difference from an angle perspective between two planes. The midplane will find the central plane between two different faces. By setting a reference plane, you can align your tangent plane with another face – you can use this as a base for your tangent plane, or then adjust this by another number of degrees. This can be really helpful for adding geometry to a curving surface. The tangent plane option allows you to create a plane at a tangent to a curved face. This can be very helpful for creating objects that intersect with other objects inside of Fusion 360. ![]() The second option – plane at angle, allows you to create a plane at an angle to an edge that you select. For example – say you wanted to add a recess in this object a few inches down – you could create your offset plane at that distance, then use it as a sketch plane to sketch your recess. The first, and simplest, is the offset plane – you can use this to set a guide plane a set distance from an object inside of your model. Let’s take a look at some of our options for different kinds of construction planes that we can use inside of Fusion 360. These planes can be used basically as guides for object creation inside of Fusion 360. Skeleton and rigging is stripped out and it turns into a statue.In today’s video, we’re going to check out some of the tools contained inside of Fusion 360 for creating construction planes inside of your models.
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